Vonda McIntyre on the inspiration for Dreamsnake


I was doing a bit of YouTube surfing and stumbled onto this video clip of Vonda McIntyre winning the 1979 Hugo Award for her novel Dreamsnake.  In her acceptance speech McIntyre acknowledges Avram Davidson, which made me curious what role he played in the story’s genesis.


Dreamsnake, if you haven’t read it (and you should), is set on a future Earth which has been laid to waste by nuclear war. Despite the widespread devastation, future humans have developed advanced biotechnology.  The story follows the adventures of a healer named Snake, who travels from community to community using her genetically engineered snakes to treat the sick and hurt.

Fortunately for my curiosity, McIntyre has explained the story-behind-the-story in an afterword to Dreamsnake posted at the Book View Cafe.  Avram Davidson was the writer in residence at the Clarion West writer’s workshop.  In a session he was leading, Davidson wrote words on slips of paper that the workshop participants drew from a cup.  One of the words McIntyre drew was “snake” and one of her fellow students suggested that she create a main character named “Snake”.  The other elements of the story eventually fell into place:

Finally, during Terry Carr’s week as writer in residence, I realized that a serpent named Grass should have hallucinogenic venom. The idea came from out in the ozone (or maybe the back 40 again), and my only excuse for not realizing it sooner is that during the 1960s I was a science geek.
[. . . ]
The next day the story got a pretty good reception, though the class snake expert and boa constrictor owner said that even genetic engineering would not excuse a venomous python. Never mind, I said, it’s too heavy to carry, I’ll make it a cobra.

The finished novellette “Of Mist, and Grass, and Sand” won a Nebula award in 1974. The story was later expanded into the novel Dreamsnake which won both Nebula and Hugo awards.

It’s cool to see what can develop from a single word and some science geekiness!

You can read “Of Mist, and Grass, and Sand” for free at the Book View Cafe.

You can purchase the Dreamsnake ebook directly from the Book View Cafe. An audiobook version Dreamsnake  is available from Amazon.com, from Barnes&Noble
icon or from the iTunes store.
icon.

(thanks to Cheryl Morgan posting the video clip on her YouTube channel!)

Photo:Snake 006 by cygnus921, on Flickr

Previously: Vonda McIntyre and “Of Mist and Grass and Sand”




Biology in Science Fiction

 

Comic Review: ‘Saucer Country’ #1

‘Saucer Country’, the new alien drama series from writer Paul Cornell, artist, Ryan Kelly, and Vertigo Comics is here! I haven’t read a new Vertigo comic in over a decade… not since ‘Preacher’ wrapped up its run back in 2000. But something about the idea behind ‘Saucer Country’ struck a chord with me, and boy [...]

Read original article at: Comic Review: ‘Saucer Country’ #1

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Hardcore Parents on the Run, in Space: Brian K. Vaughan on Saga #1

Saga by Brian K. Vaughan and Fiona StaplesLast week, we presented you with a glimpse of Brian K. Vaughan and Fiona Staples’s new comic series Saga #1, and, since that time, I’ve had the opportunity to read an advance copy of the first issue and throw a few questions at the writer to find out more about the ideas behind the attention-grabbing comic. (The comic itself comes out this Wednesday.)

The first thing you’ll likely notice about Saga #1, if you flip through its pages, is the way it weaves a picture-book narration into a decidedly adult story. The genre at work here may be high-fantasy and space opera sci-fi (complete with magical invocations, lasers, talking cats, and robot princes) but Vaughan and Staples reject the traditional faux-innocence that goes along with such tales and throw the reader into a galaxy where sex and violence are as explicit as the foul language spewing from the character’s mouths.

This is no Disneyfied cosmic adventure, though there is a deep earnestness at its core. Saga’s two rebellious heroes, Marko and Alana, may be on the run from their own homeworlds, and they may struggle against the cynicism that surrounds them, but they will do anything to protect their infant daughter. It’s a not-so-thinly veiled parable of parenting, with a massive scope, and entire cultures at war around them.

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Though Fiona Staples has been producing excellent work in the comic book industry for years, this is her first ongoing series, and she brings a gritty angularity to her characters and an evocative, painterly quality to her backgrounds. It’s her design sense that grounds the alien, high-tech fantasy worlds of Saga, and Marko and Alana’s challenges would not feel so insurmountable (nor their reactions so human) without Staples’s powerful talents.

Yet writer Brian K. Vaughan will likely get most of the early attention for Saga, since it’s the first ongoing series he’s launched since 2004’s Ex Machina, and Vaughan is considered the serialized comic book writer for a generation of now-twentysomething readers who glommed onto comics during the heights of his comic series Runaways and Y: The Last Man.

Saga doesn’t quite feel like the work of the same writer who launched both of those series, as those both felt young, energetic, and eager-to-please where this new series feels more confident in what it is, and less interested in shocking twists or pop-culture allusions. But even with its differences, the signature Brian K. Vaughan worldbuilding is apparent. Saga #1 deftly establishes entire cultures and presents a wide-ranging cast of characters who we understand almost instantly. This is more settled, self-assured work from Vaughan, but it is anything but bland. Instead, it’s prickly and precise, and perhaps a bit unsettling, because it’s somehow completely familiar and yet entirely new. And that discordancy helps to power its narrative.

I asked Vaughan a few questions about the genesis of some of the tropes underlying Saga and its unusual thematic (and aesthetic) clash between childhood and adulthood, between innocence and experience, and here’s what he had to say:

Brian K. Vaughan: Saga is partially inspired by a kind of paracosm, an insanely complicated imaginary world I’ve been building in my head ever since I was a little kid. So lots of genres are represented, but this is a story by and for adults, and our series is more a reaction to my experiences as a new dad than to tropes from other fiction. I really wanted to make something new, and the reason I was drawn to Fiona’s work is because of how completely unlike other sci-fi/fantasy art her stuff feels to me.  

Tim Callahan: What about the picture-book quality of some of the narration? How was the decision made to include that style of lettering?

BKV: I’ve been reading a ton of children’s books since my kids were born, and I love the way text in those stories sometimes playfully interacts with images. Felt like a cool device to steal for our filthy comic, especially because of the unique relationship our narrator has to the story. Designer Steven Finch handles the lettering for all of our character’s dialogue, but Fiona herself hand letters that narration directly to the page, just to help it feel organic. 

TC: The story feels vast, with all of its scene-and-planet-hopping. How did you measure all of that when you were constructing the plot for issue #1 and were any scenes cut or added as you built up the script for that first issue?

BKV: No scenes cut, only added! As a matter of fact, Image Comics was gracious enough to let us expand our first chapter to double size for the regular price of just .99. But I really love “kitchen sink” debuts, opening chapters that give readers absolutely everything they need to know to enjoy the epic that’s about to follow. All the major elements in the final issues of Y: The Last Man and Ex Machina were established in those series’ first issues, and Saga is no different.

TC: You talk about Saga as a “filthy comic,” jokingly I assume, but yet I know what you’re talking about because the first issue does clearly present an adult universe with plenty of on-panel sex, violence, and language that might offend even Deadwood fans (okay, not really on that last part). But why go so exuberantly adult in the comic? It would have been the expected choice to go for more of an all-ages feel in such a galaxy-spanning space opera.

BKV: I think a lot of stories about new families tend to automatically be “family friendly,” but parenthood is also a sexy, violent, emotionally complex time for adults, so a “mature readers” series just felt like the honest way to tell this adventure. Plus, I guess part of me wanted to prove that having kids doesn’t have to make a creator “soft.”

TC: I’m sure you love all the characters in the series, but which characters have you surprisingly fallen a bit more in love with as you’ve dug into the creation of the first few issues?

BKV: I’m really loving writing our morally flexible “freelancer,” a bounty hunter called The Will.

TC: Which characters have changed from their original conception already, even if just slightly?

BKV: All of them have changed, and for the better, since Fiona started sketching her version of the characters.

TC: And how much bigger do you imagine the cast becoming as the series unfolds?

BKV: We’ll be meeting many more new characters during our epic, but our main players are all introduced in the very first chapter.

Saga #1 debuts on March 14th wherever better comic books are sold.


Tim Callahan still has fond memories of Brian K. Vaughan’s now-almost-forgotten Swamp Thing run, featuring kudzu that thought it was a samurai.

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Lost Everything ARC Sweepstakes!

We’ve got 7 ARC copies of Brian Francis Slattery’s upcoming novel, Lost Everything. To get your hands on this beauty before it hits the shelves, just comment in the post below!

And don’t miss out on Brian Slattery’s great party coming up on the Ides of March! (That’s March 15, for those of you who don’t speak Roman.) Here are the details and the Facebook page for the event:

Brian Francis Slattery and the Slick Six Five are thrilled to formally release their recording, Pictures from a Liberation, an 11-song album featuring as lyrics passages from Liberation: Being the Adventures of the Slick Six After the Collapse of the United States of America. Come hear the band tear through selections from the album, rage on a couple passages from his previous book, Spaceman Blues, and most certainly unveil a sneak-preview passage or two from Slattery’s upcoming novel, Lost Everything. Plus we can party afterward. Admission’s free at the 11th St. Bar in Manhattan.

NO PURCHASE NECESSARY TO ENTER OR WIN. A purchase does not improve your chances of winning. Sweepstakes open to legal residents of fifty (50) United States and the District of Columbia, who are 18 or older. To enter, fill out entry on this post beginning at 2:15 p.m. Eastern Time (ET) March 8, 2012. Sweepstakes ends at 12:00 p.m. ET March 12, 2012. Void outside of the 50 US and DC and where prohibited by law. Please see full details and official rules here. Sponsor: Macmillan Publishers, 175 Fifth Ave., New York, NY 10010.

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Farewell, Philip Madoc

R.I.P. Philip Madoc – Dr. Mehendri Solon and the War Lord from Doctor Who, also Lutzig – “Don’t tell him, Pike!” in Dad’s Army, David Lloyd George in The Life and Times of David Lloyd George, and many others.

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When I was a kid, in the days before video cassettes and DVDs, I made an off-air recording of the Doctor Who serial The Brain of Morbius, guest-starring Philip Madoc. I don’t know how many times I listened to that tape – it broke several times and I lovingly spliced it back together on every occasion. I still have it somewhere. Besides Doctor Who, that recording helped feed my love of soundtracks and audio plays and, in Madoc’s superbly villainous guest star turn, an appreciation of the importance of character actors, of excellent supporting players. And Madoc was a superb British character actor.

In his performance as Dr. Mehendri Solon, a sort of outer space Dr. Frankenstein, he was sublimely villainous and held his own opposite Tom Baker in no uncertain terms. His beautiful voice, his utterly convincing insanity and, duplicitous determination still give me the creeps. (He also guested in the Doctor Who stories The Krotons, the War Games and The Power of Kroll and played a sinister, self-serving black marketeer in the Peter Cushing movie Daleks – Invasion Earth 2150AD.)

I loved it when I realised this was the same guy who played the German officer in a classic episode of BBC comedy Dad’s Army – “Vhat are your namez?”  “Don’t tell him, Pike!” Maybe you had to be there. He even turned up opposite Martin Landau in Space: 1999 as Landau’s character’s predecessor as commander of Moonbase Alpha. Over the years, I had fun spotting him in the many, many genre shows he guest-starred in. Oh, and he also played British prime minister David Lloyd George in an esteemed BBC drama – and his theme tune was written by Ennio Morricone. I’ll always think of Madoc when I hear that.

Thank you, farewell, and godspeed Philip Madoc.

Philip Madoc 5 July 1934 – 5 March 2012


Nick Abadzis is an internationally published cartoonist and writer. Brought up in Britain, he lives and works in Brooklyn, NY. 

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An Interview with Myke Cole

by Cat Rambo

As a secu­rity con­tractor, gov­ern­ment civilian, and mil­i­tary officer, Myke Cole’s career has run the gamut from Coun­tert­er­rorism to Cyber War­fare to Fed­eral Law Enforce­ment. He’s done three tours in Iraq and was recalled to serve during the Deep­water Horizon oil spill.

His first novel, Control Point, is contemporary military fantasy with an engaging edge, delivering satisfying and fast-paced action. For more information about Myke, visit his find his website.

 

This interview takes place in the giddy whirl of the first week in which your book, Control Point, has come out. Have there been some shining moments that you know you’ll particularly treasure later on? 

Roughly 3 years ago, my best friend and mentor, Peter V. Brett exploded onto the fantasy scene with his breakout novel The Warded Man. The book was a deserved runaway success, and watching him soar lit a fire in my belly to get my own writing career moving. I struggled hard to get my work into professional shape, and Pete was tireless in helping me focus on my craft.

Most importantly, he helped me still my tendency to rush, to pay attention to detail and to put quality first and foremost. That, combined with over a decade of my life spent developing my voice and building connections finally punched through.

And after all that time, I walked into a Barnes & Noble with Pete at my side, took my books off the NEW RELEASES shelf and brought them up to the front desk to sign. Pete grabbed his as well and joined me.

Colleagues at last.

Control Point has come out to plenty of notice, and you’ve been indefatigable about guest blog posts, podcast appearances, interviews, etc. How consciously did you shape your book promotion plan and is there one thing you think is crucial to it? 

I didn’t shape it consciously at all, other than to target specific large venues (New York Comic Con, Publisher’s Weekly, Pat’s Fantasy Hotlist, the Onion A.V. Club, etc . . . ) that I really wanted to be in. In another Q&A, I was asked this same question, and I laid out my basic rules for promotion:

1. I quit my day job to give myself the time necessary to really go after this.

2. I said yes to EVERYTHING. Every request for interview, guest post, podcast appearance, convention programming slot. EVERYTHING. YES. I WILL DO IT.

3. I accepted the fact that ALL of this is on my dime. I spent freely on it.

4. For those sites/shows/cons that didn’t invite me, I went to them and asked (nicely) if they would have me on. If it was a big venue that didn’t know me, I sent my publicist or agent after them.

At least right now, it’s taking up a TON of my time, and I’m not writing much. Just today I finally got back to working on book III in the Shadow Ops series after being pretty much full time on pumping the book.

The really hard part is that I have absolutely no way to know if it’s effective or not. Control Point‘s amazon.com sales ranking is off to a good start, but that’s no guarantee it won’t start to slide as the novelty wears off. I’ve gained a lot of Twitter followers and Facebook friends, but whose to say whether they’re buying the book or not? I have no way to know if they’re recommending it to friends (which is the way the majority of book sales happen).

And how do I judge how many Twitter followers is a lot? By comparing myself to Neil Gaiman? To Snooki? To the White House Twitter Feed? How can I judge how many @ mentions counts as “buzz?” There is really no hard data correlating guest posts, convention appearances or social media buzz to sales of the book. I intend to keep doing it because I believe it helps, but I can’t say how much it helps and that makes it pretty much impossible to plan around.

The book’s most engaging moments are the ones where you combine precise military detail with a fantasy overlay. While serving in the military, did you consciously track such details to use in your writing later (and if so, how), or is it simply that you know the setting so well that you can draw on it while writing your first draft? 

The latter. I have worked in/around the military since I got serious about writing (roughly 15 years ago). Add to that my love of military history and military science (I’ve published a bit on 4th-5th Generation Warfare Theory. I won’t bore you with what that is, but you can find a bibliography on my website under the PRODUCTS tab) and my passion for wargaming, and you’ve got a . . . military-geek, I guess.

It also helps that the book was edited, sent out to market right on the heels of my 3rd tour in Iraq (ensuring that I was up to speed on the latest terms, technology and tactics). I still serve in the reserve, which keeps me current as well. Writing in a “military voice” comes quite naturally to me.

Keeping my nerd voice current takes work too. Fortunately, I still read a ton of fantasy and comic books, game when I can, and spend hour upon hour debating finer points of nerd canon (who would win in a fight? Batman or Captain America) at con parties. Blend the two and the Shadow Ops series start to seem kind of inevitable.

Your protagonist, Oscar Britton, starts the book rebelling against his situation and what we might call the military-industrial-complex. You’re a military officer who’s served three tours in Iraq. Was Oscar — and the other characters for that matter, such as Fitzsimmons, Harlequin, and Salamander — a way to explore some of your own conflicts about the military? 

Of course. The military is obsessed with internal scrutiny. The degree of self-policing (and corresponding punishment) far exceeds any private sector organization. This is particularly true of officers, who are ultimately responsible for the actions of their subordinates. Now, this is out of necessity. The military wields deadly force and much of the nation’s wealth and it is expected to be accountable for how it handles both.

That kind of pressure trickles downhill (as it should), and suffuses the entire organization with a culture I can only describe as “internal-affairs heavy.” I wouldn’t want it to be any other way, but when you combine that kind of pressure/responsibility with the license granted by the immediate need for action in a crisis and you get a unique environment where the Fitzys, Harlequins, Salamanders and yes, Oscar Brittons of the world can both be born and can live and operate.

I absolutely love the military, but I’m not blind to the challenges and limitations of the life either. Control Point was definitely a steam valve in some respects.

The chapters are interspersed with documents that help shed light, often quite entertainingly, on the setting. What gave you the idea and how much fun was it to write those? Were there any that didn’t make it into the final version? 

The publisher is calling those “epigraphs.” The idea came to me fully formed while exercising (I get a lot of my writing ideas this way). It turned out to be a fabulous tool for giving information to the reader without expository dialogue or infodumps (something all SF/F writers struggle with. You have to build a unique world without overloading the reader with important details in a way that slows the narrative).

Inspirational quotes are a big part of military culture and are a blast to write. There are a TON of great ones in the Warhammer 40,000 universe (you can see a sampling here). Warhammer 40,000 began as a table-top miniatures game before it spun off a publisher to cover fiction in the universe, so it had the challenge of relating the entire story to the reader through just imagery, game rules and epigraphs. The idea really stuck with me and made writing Control Point much more fun.

There are plenty of epigraphs that got cut, and many of those were repurposed to Fortress Frontier. I’m currently collating/refining notes for Breach Zone (book 3) and part of that involves planning the new epigraphs. Can’t wait to see what comes up.

What writers do you think are the strongest influences on your writing? Are there any whose universes you’d like to write in? 

The single strongest influence on my writing is Peter V. Brett (author of the Demon Cycle, which currently consists of The Warded Man and The Desert Spear). He is a dear friend and mentor, but even if we had no relationship, I would still be in awe of his narrative efficiency, his empathy for his own diverse range of characters and his unflagging commitment to perfection in his work.

China Mieville is a huge influence in his willingness to break rules and push boundaries in genre, and Joe Abercrombie has really impressed the importance of extrapolating realism in fantasy writing. And those are just three.

I read a great deal and have many other significant influences, but we don’t have the time for me to go into all of them here. But I wouldn’t want to write in their universes. Writers become influences on me because I am awestruck by their work. The first thing I usually feel when I encounter such a writer is a desire to throw in the towel (because I could never write so well). Once I get over that, and begin to study their craft, I am still left with the indelible impression that I could never do it as well as they could.

And, honestly, why would I want to? It’s their voice that I enjoy. I know what my own sounds like.

That said, there are soooo many media tie-in franchises I’d love to write for. I’m a big fan of Star Wars, Warhammer and Warhammer 40,000, Starcraft, D&D, and about a million different comic books. Those franchises already have a range of voices contributing to them (some great, like Joe Schrieber and R.A. Salvatore – you asked about my influences). If I could add my voice to the mix, that would be amazing.

Several recent interviews have touched on your plans to write a romance someday. Any other genres that seem particularly worth tackling? Any that you would never touch? 

I try to think of myself as a writer in the broadest sense. My complete list of publications isn’t on my website, but it includes non-fiction on military theory, satire, journalism and military public affairs writing. I’ve written and published both fantasy and science fiction, but have also written (unpublished) historical fiction, literary fiction and even a western. SF/F is my first love, but I can honestly say there isn’t anything I wouldn’t want to write.

What’s your favorite place/situation for writing in? 

The Rose Reading Room at the New York Public Library or a local coffee shop. People around, giant cup of coffee next to my laptop, decent (free) wifi connection. Movie soundtracks on my headphones drowning out ambient noise. Cheap eats and hopefully the guy sitting next to me has a nice dog who I can sneak bits of my sandwich to.

What’s your favorite RPG system? Alignment? Polyhedral? Any plans to do some game writing? What about a Control Point game? 

System: D&D 1st Edition. Not the red-box; the old hardcover Players Handbook, Dungeon Master’s Guide and Monster Manual.

Alignment: Lawful Good.

Polyhedral: The classic 20-sider. Preferably red with gold numbers (or black with red numbers).

Plans to do game writing: From your lips to god’s ears. I’d love to. Control Point game: Game design and writing fiction for a game universe are two very different things. I feel very confident in my ability to do the former and have absolutely no ability in the later. I’ve recently become friendly with Joshua A.C. Newman, and have learned a ton about what goes into making compelling games from him. It’s a lot more complicated than people think (and I’m talking about the game mechanics here, not the story).

My point in all this? If somebody wants to make a Control Point game, I would be overjoyed and would help the project in any way I could. But I can’t design the skeleton of it.

Where can Control Point fans find more of your work, and when can they expect the sequel? 

You can check out my bibliography. Fortress Frontier (Book 2 in the Shadow Ops series) is already done, approved by my agent and turned into the publisher. You can expect it January 31st of 2013. Breach Zone will follow a year later.

What question should I have asked you that I didn’t? 

You should have asked me what folks can do who want to join the military but don’t want to give up their full time jobs.

What about folks who want to serve their country, but not in a service that is dedicated exclusively to warfighting? Well, we’ve got an app for that – http://www.gocoastguard.com/find-your-career/reserve-opportunities. And for those folks who want to help but are too old or have physical limitations? We’ve got an app for that too – http://join.cgaux.org/

Stand with me. I can’t do this alone.

•••
Cat RamboFind Cat Rambo’s fiction, which includes over a hundred published stories, at her website. She teaches at Bellevue College as well as via online workshops and serves as a volunteer with Clarion West. Her most recent publication is her short story collection for Kindle and other e-readers. She is the editor GoH at MidSouthCon this March.

SFWA

 

New Second Clip Of ‘The Hunger Games’ Has Katniss And Cinna Meeting

Lionsgate is going all out in their promotion for ‘The Hunger Games!’ The movie doesn’t come out for another 2½ weeks and they’re already in the middle of a mall tour and the first clip from the movie hit the web just 4 days ago. Now they’ve released a second clip and this time it involves [...]

Read original article at: New Second Clip Of ‘The Hunger Games’ Has Katniss And Cinna Meeting

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Fox Cancels ‘Terra Nova’ After One Season

The months of speculating whether ‘Terra Nova’ will be renewed has now been answered…and the answer from Fox executives is a resounding “no.” As mentioned before when we first heard of the possible cancellation, Fox had to make a decision before April in order to start production had another season been ordered. Although the show [...]

Read original article at: Fox Cancels ‘Terra Nova’ After One Season

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March Free Fiction Highlights: Humans and their Clones

multiple LucysThis month the free science fiction with biology directory highlights stories featuring humans and their clones who don’t always live up to expectations…




Biology in Science Fiction

 

2012 San Diego Comic-Con Badges Sell Out In 90 Minutes!

Did you get your 2012 Comic- Con tickets this morning? If not, join the club as thousands of fans today tried on-line to get their badges today only to be told they were sold out in less than two hours. This year’s con is predicted to be filled with an incredible amount of movie panels [...]

Read original article at: 2012 San Diego Comic-Con Badges Sell Out In 90 Minutes!

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